32/32/2 (pure offensive): 32 SP to an attack stat + 32 to speed + 2 to HP. Example: Garchomp 32 Atk / 32 Spe / 2 HP with Jolly.
32/16/16/2 (mixed): 32 to main stat + 16/16 to two defenses + 2. For defensive mons like Corviknight: 32 HP / 16 Def / 16 SpD / 2 Atk.
32/32/2 defensive: 32 HP + 32 defense + 2 free. Ideal for Incineroar (32 HP / 32 SpD / 2 Def) to tank special loads.
Speed Benchmarks
Critical tiers at 32 Spe with Jolly/Timid at level 50:
156+ → outspeed Mega Charizard-Y
147+ → outspeed neutral Garchomp
121+ → outspeed sand-boosted Tyranitar
100+ → outspeed 60% of the meta with no weather
If you don't need max speed, redistribute SP to HP or defense for better survivability.
Questions fréquentes
32 HP or 32 Def — which is better?
HP almost always wins because it reduces damage from both sides (physical and special) and improves recoveries. Only dump into pure Def when the expected matchup is 100% physical (e.g., vs pure offense archetype).